Dice is the most transparent game in the lobby. Every round produces a number from 0.00 to 99.99. You choose a target and whether you win by rolling over or under it, and you see your win chance and multiplier before you bet.
The multiplier follows one formula: 99 divided by your win chance in percent. A 50% chance pays 1.98x, a 10% chance pays 9.9x and a 2% chance pays 49.5x. The same 1% edge applies to every setting.
Multiplier = 99 / win chance (%). These are the common targets when rolling under.
| Roll under | Win chance | Multiplier |
|---|---|---|
| 98 | 98% | 1.0102x |
| 90 | 90% | 1.1x |
| 75 | 75% | 1.32x |
| 50 | 50% | 1.98x |
| 25 | 25% | 3.96x |
| 10 | 10% | 9.9x |
| 5 | 5% | 19.8x |
| 2 | 2% | 49.5x |
Each roll is a deterministic function of the server seed, client seed and nonce. Because the server seed hash is published first, the result cannot be changed after you place your bet.
Multiplier = 99 / win chance in percent. Rolling under 50 gives a 50% chance and 1.98x; rolling under 5 gives a 5% chance and 19.8x.
49.5x, at a 2% win chance — the lowest target the game allows.
No. They are mirror images: the same win chance pays exactly the same multiplier in either direction.
The roll comes from the server seed, your client seed and the nonce. Rotate the seed, check the revealed server seed against the published hash, then recompute every roll.
Dice runs on free Hesiod Coins with hourly claims, XP for every roll and level rewards.
Open Dice →Hesiod Coins have no monetary value and cannot be withdrawn. 18+. Play responsibly — responsible gaming.